![]() Just a little extra info to make your purchasing decision more confusing. OD Tools has a tool for that, and Weighter 2 is another one. (It's what I used for all the 'B2' characters linked below.) Depending on how you intend to animate and surface the fibers, you may need a third party tool to transfer UV and weight maps from your character mesh to the imported guides. One neat feature in ZB is FiberMesh which lets you sculpt fiber guides that are compatible with LightWave's FiberFX. The problem for me is that I use ZB so infrequently, I have to keep re-learning them. ![]() 3DC is easier for me to jump into, but ZB is very fast to work with once you learn the shorcuts. The UI and workflow for each program is a bit different, so that part is a matter of preference. It's been a while since I last used ZB but I believe they're still comparable in many ways, and their respective developers keep one-upping each other with each release. I use both but since I started with 3DC, I tend to fall back on it most of the time. Then there's ZBrush of course, which is very similar in function to 3DC. Based on other comments here, I'm going to assume Substance is probably better for that, but if you need all the other stuff I've described (sculpting, uv-mapping, retopo, etc.,) you can't go wrong with 3DC. Since you're asking for a comparison between Substance and 3DC, I'm assuming you're only interested in texture painting capabilities. If you can use Photoshop, I think 3DC is pretty easy to pick up. If I also need a 'painted' render of the part, 3DC is great for quickly generating UV maps. My typical workflow is to block out the model in Lightwave, 'voxelize' it in 3DC, sculpt and detail it, retopo, and send it back to LightWave for final tweaks to insure printer acceptability. AnimSchool Tips & TricksIn this video, AnimSchool instructor Arvin Villapando demonstrates how to digitally paint skin tones on a character’s face in Substan. More recently, I've been using it to sculpt objects for 3D printing. In many past projects, I had to work under severe time constraints, and 3DC was perfect for knocking out detailed models and textures very quickly. ![]() I can't speak for Substance but I've been using 3D Coat from its earliest public beta and have used in for modeling, uv mapping and texturing in dozens of commercials and movie productions.
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