![]() I think i'm going to stop bothering with even playing these games until something is done. A vanilla unmoded game that has been out for years should NOT BE HAVING PROBLEMS LIKE THIS. Im sure it's a very complicated issue, but this is damned embarrassing. Or just let the godamn host deal with actually hosting and just send the clients the data they need. copy over any desynced entries/data from the host automatically, and KEEP WORKING? That's assuming it doesn't just desync immediately after unpausing once the player rejoins.Ĭan't the bloody game just oh I don't know. desync, desynced player quits, rejoins, wait while save transfers, play for ten minutes, rinse and repeat. How the hell does anyone ever play long term multiplayer games of stellaris?Ĭonstant loop of. I could understand if it was due to mods and such, but 100% fucking vanilla games should not be desyncing every 10 minutes! With only 2 players no less. You can also delete all mods if required. Linux: Navigate to '/.factorio/mods/' and delete the mod that is causing issues. OSX: Navigate to '/Library/Application Support/factorio/mods/' using finder and delete the mod that is causing issues. BUT.īut godamnit paradox, there has to be a better way to handle online games that doesnt cause desyncs. You can also delete all mods if required. Typically all of the information in a log file is not sensitive.I love ck2, I love stellaris, I'll probably love ck3. Before 0.10.5 the log also could contain your updater token (not a password) as a part of update request URLs. Log files (in 0.10.5 and later) contain the system date and time of your Factorio session, your updater login name and full paths for some files belonging to Factorio or mods. You may also be asked to provide your world save. Simply link it when you make the bug report. Since the log file can be extremely large, posting the log to an external service like pastebin is a good idea. Including the whole log file is important, as it can be difficult to judge what parts of the log file are useful to Wube. Log files are usually extremely helpful in bug reports, as it gives the devs some insight to any errors or notices the game produces as it fails. Please attach the current log file to all crash reports. Log files are important for finding crashes, especially ones related to automatic updates and graphic settings. It will then load the sound engine, check custom inputs, and then finish.Īs soon as the user loads a map, it will state so, and specify the process of loading the map, loading from a few. At some point, it will print Sprites loaded and start compressing the atlas depending on graphics settings. The log file also gives some insight to the interior code of Factorio, right after checking checksums it will load the PlayerData.cpp file, which compares the player-data.json to the cloud version (if running on steam) and checks for changes.Īfter initializing mods, it will checksum them (used for the mod portal, to detect new versions) and start loading sprites, creating atlas bitmaps. It will print the order it loads mods in, this can be useful for debugging when a mod causes the game to fail to init. On the Star Wars GC, you can play the civil war Empire vs Rebel era + Black Sun and soon the Republic and CIS. The base game is loaded first, then all the mods the user has installed. FOC Alliance-Star Wars from the Clone Wars to GCE 3hours ago Released 2011 Real Time Strategy. It then prints off a bunch of information about graphics, hardware, and starts loading mods. It will also print read/write data paths, which can give clues about where the game stores the files it creates, and it's install location. Next follows information about the install of the game itself, like the specific version of the OS, and arguments provided to the game launch. It will vary by version, OS, and origin of the game. For the Steam version for Linux, this will be:Ġ.000 21:39:48 Factorio 0.15.1 (build 29050, linu圆4, steam) The first line is a print about your build of the game. Typically, game starting will take anywhere from 10-60 secs. The first column is the amount of seconds the game has been running. The file you need most of the time is factorio-current.log.īackup copy of the log file from previous run is in factorio-previous.log. log file that can be opened with any text editor. 3.1 How to post bug report on the forumįactorio keeps log files in the user data directory, next to the saves and mods directories.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |